| # | Nickname | Rating | Games | Last Game | Crucible Details |
|---|---|---|---|---|---|
| 551. | 5292 | 1 | about 4 hours ago |
Scots
5
Civ Talent Track: Level 5
790 total TP
90 / 200 TP (45%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 552. | 5267 | 1 | about 3 hours ago |
Jin Dynasty
11
Civ Talent Track: Level 11
2507 total TP
307 / 320 TP (96%) to Level 12
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Bed Crossbow Damage +15%
Lvl 11:
Military Building Production Speed +20%
Next (Lvl 12):
Cavalry Damage +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Perk: Greater Rations (Level 1)
Cost: 800 Favor
+10% Greater Rations
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 553. | 5230 | 1 | about 8 hours ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
| |
| 554. | 5184 | 1 | 1 day ago |
Vikings
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Melee Infantry Health +5%
Lvl 14:
Melee Infantry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
| |
| 555. | 5145 | 1 | 1 day ago |
Holy Roman Empire
2
Civ Talent Track: Level 2
303 total TP
83 / 140 TP (59%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
| |
| 556. | 5120↑ 4119 | 2 | 1 day ago |
Knights Templar
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Melee Infantry Damage +5%
Lvl 9:
Villager Gather Rate Wood +10%
Lvl 10:
Templar Brother Health +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Cavalry Health +5%
Lvl 14:
Siege Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boon: Long Walk Home
Tier 1
Cavalry units lost in battle return to the field as Spearmen from the Wonder.
| |
| 557. | 5099 | 1 | about 11 hours ago |
Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
| |
| 558. | 5076 | 1 | 1 day ago |
Scots
11
Civ Talent Track: Level 11
2372 total TP
172 / 320 TP (54%) to Level 12
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Gallowglass Damage +15%
Lvl 11:
Military Building Production Speed +20%
Next (Lvl 12):
Cavalry Damage +5%
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
| |
| 559. | 5032↑ 4014 | 2 | about 3 hours ago |
English
10
Civ Talent Track: Level 10
2162 total TP
262 / 300 TP (87%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Melee Armor +1
Lvl 10:
Longbowman Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
| |
| 560. | 5019 | 1 | 1 day ago |
Vikings
9
Civ Talent Track: Level 9
1764 total TP
144 / 280 TP (51%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Next (Lvl 10):
Berserker Damage +15%
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
| |
| 561. | 5012 | 1 | 1 day ago |
French
4
Civ Talent Track: Level 4
598 total TP
78 / 180 TP (43%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Royal Knight Damage +10%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
| |
| 562. | 5012 | 1 | 1 day ago |
Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
| |
| 563. | 5012 | 1 | about 21 hours ago |
Knights Templar
4
Civ Talent Track: Level 4
580 total TP
60 / 180 TP (33%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Next (Lvl 5):
Pilgrim Move Speed +10%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
| |
| 564. | 5012 | 3 | about 12 hours ago |
Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
| |
| 565. | 4989 | 1 | 1 day ago |
Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
| |
| 566. | 4981 | 1 | about 16 hours ago |
Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
| |
| 567. | 4940 | 1 | about 10 hours ago |
Byzantines
5
Civ Talent Track: Level 5
860 total TP
160 / 200 TP (80%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Mercenary Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
| |
| 568. | 4879↑ 3878 | 2 | about 9 hours ago |
Scots
4
Civ Talent Track: Level 4
628 total TP
108 / 180 TP (60%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Cateran Health +10%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Hasty Production (Level 2)
Cost: 1000 Favor
Hasty Production Level 2
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 569. | 4878 | 1 | 1 day ago |
Rus
2
Civ Talent Track: Level 2
237 total TP
17 / 140 TP (12%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Cavalry Melee Armor +1
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
| |
| 570. | 4795↑ 2382 | 2 | 1 day ago |
Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Gallowglass Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Ranged Infantry Cost -10%
Lvl 14:
Melee Infantry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
| |
| 571. | 4790↑ 3239 | 2 | 1 day ago |
Knights Templar
7
Civ Talent Track: Level 7
1141 total TP
21 / 240 TP (9%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Melee Infantry Damage +5%
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
| |
| 572. | 4753 | 1 | 1 day ago |
Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
| |
| 573. | 4745↑ 703 | 3 | about 5 hours ago |
Golden Horde
8
Civ Talent Track: Level 8
1438 total TP
78 / 260 TP (30%) to Level 9
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Kharash Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Next (Lvl 9):
Villager Food Gather Rate +10%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
| |
| 574. | 4741 | 1 | about 22 hours ago |
Vikings
13
Civ Talent Track: Level 13
3096 total TP
236 / 360 TP (66%) to Level 14
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Melee Infantry Health +5%
Next (Lvl 14):
Melee Infantry Damage +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
| |
| 575. | 4726 | 1 | about 14 hours ago |
Chinese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%.
A slain hero will eventually return at the Wonder.
| |
| 576. | 4717 | 1 | about 7 hours ago |
English
14
Civ Talent Track: Level 14
3280 total TP
60 / 380 TP (16%) to Level 15
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Melee Armor +1
Lvl 10:
Longbowman Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Melee Infantry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Next (Lvl 15):
Boon Ascension Token
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 577. | 4709↑ 1531 | 2 | 2 days ago |
French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 578. | 4700↑ 856 | 2 | about 19 hours ago |
Chinese
2
Civ Talent Track: Level 2
265 total TP
45 / 140 TP (32%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Dynasty Units Melee Armor +1
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
| |
| 579. | 4656↑ 2958 | 3 | about 13 hours ago |
Vikings
9
Civ Talent Track: Level 9
1838 total TP
218 / 280 TP (78%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Next (Lvl 10):
Berserker Damage +15%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor.
A slain hero will eventually return at the Wonder.
| |
| 580. | 4635↑ 1386 | 4 | about 15 hours ago |
Mongols
5
Civ Talent Track: Level 5
840 total TP
140 / 200 TP (70%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Cavalry Health +5%
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Raid Bounty Awards +30%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 581. | 4570 | 1 | 1 day ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
| |
| 582. | 4533↑ 1699 | 2 | 2 days ago |
House of Lancaster
0
Civ Talent Track: Level 0
64 total TP
64 / 100 TP (64%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 583. | 4515 | 1 | about 2 hours ago |
Japanese
1
Civ Talent Track: Level 1
193 total TP
93 / 120 TP (78%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Perk: Breakthrough (Level 1)
Cost: 400 Favor
+1 Breakthrough
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 584. | 4492↑ 570 | 2 | 1 day ago |
Mongols
1
Civ Talent Track: Level 1
165 total TP
65 / 120 TP (54%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
| |
| 585. | 4455 | 1 | 1 day ago |
Vikings
5
Civ Talent Track: Level 5
868 total TP
168 / 200 TP (84%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
| |
| 586. | 4448 | 1 | 1 day ago |
Mongols
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
| |
| 587. | 4387↑ 2001 | 2 | 1 day ago |
Scots
0
Civ Talent Track: Level 0
30 total TP
30 / 100 TP (30%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%.
A slain hero will eventually return at the Wonder.
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.
| |
| 588. | 4375 | 1 | 1 day ago |
Vikings
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Melee Infantry Health +5%
Lvl 14:
Melee Infantry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Perk: Population Boom (Level 2)
Cost: 2000 Favor
+20 Population Boom
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
| |
| 589. | 4306 | 1 | about 16 hours ago |
Knights Templar
4
Civ Talent Track: Level 4
689 total TP
169 / 180 TP (94%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Next (Lvl 5):
Pilgrim Move Speed +10%
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 590. | 4241 | 1 | about 16 hours ago |
Holy Roman Empire
6
Civ Talent Track: Level 6
998 total TP
98 / 220 TP (45%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Black Rider Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Perk: Population Boom (Level 1)
Cost: 800 Favor
+10 Population Boom
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
| |
| 591. | 4185 | 1 | 1 day ago |
Sengoku Daimyo
1
Civ Talent Track: Level 1
205 total TP
105 / 120 TP (88%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 592. | 4147 | 2 | 2 days ago |
Vikings
4
Civ Talent Track: Level 4
638 total TP
118 / 180 TP (66%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Hirdman Health +10%
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
| |
| 593. | 4102↑ 623 | 4 | about 11 hours ago |
Vikings
6
Civ Talent Track: Level 6
964 total TP
64 / 220 TP (29%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
| |
| 594. | 4087 | 1 | 1 day ago |
Zhu Xi's Legacy
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
| |
| 595. | 4083 | 1 | 44 minutes ago |
Vikings
13
Civ Talent Track: Level 13
2958 total TP
98 / 360 TP (27%) to Level 14
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Melee Infantry Health +5%
Next (Lvl 14):
Melee Infantry Damage +5%
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 596. | 4057 | 1 | 2 days ago |
French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
| |
| 597. | 4008↑ 3008 | 2 | about 7 hours ago |
Macedonian Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
3
Boon: Cache of Food
Tier 3
Immediately gain 5000 Food.
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| 598. | 3980 | 1 | 2 days ago |
English
5
Civ Talent Track: Level 5
703 total TP
3 / 200 TP (2%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Perk: Population Boom (Level 1)
Cost: 800 Favor
+10 Population Boom
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Boon: Growth Fund
Tier 1
Gain an ability: Growth Fund. Spend 100 Food, Wood, and Gold to increase the health of all units and buildings by 5%. The cost doubles each time the ability is used.
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| 599. | 3976 | 1 | 2 days ago |
Scots
2
Civ Talent Track: Level 2
239 total TP
19 / 140 TP (14%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
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| 600. | 3948↑ 35 | 6 | about 9 hours ago |
Vikings
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Melee Infantry Health +5%
Lvl 14:
Melee Infantry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
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