Crucible Solo (Daimyo Dynamics) – Leaderboard

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#NicknameRatingGamesLast GameCrucible Details
151. 19599↑ 2881 5about 10 hours ago
French French
5
Civ Talent Track: Level 5
749 total TP
49 / 200 TP (25%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Next (Lvl 6): Villagers +25% Construction Speed
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Heavy Pikemen 3
Boon: Heavy Pikemen
Tier 3
Gain a group of 14 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
152. 19556↑ 9594 2about 13 hours ago
Vikings Vikings
10
Civ Talent Track: Level 10
1948 total TP
48 / 300 TP (16%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Hasty Production
2
Perk: Hasty Production (Level 2)
Cost: 1000 Favor
Hasty Production Level 2
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
153. 194911about 5 hours ago
French French
2
Civ Talent Track: Level 2
355 total TP
135 / 140 TP (96%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Upgrade Roulette
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Heavy Pikemen 4
Boon: Heavy Pikemen
Tier 4
Gain a group of 18 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
154. 194673about 13 hours ago
Jin Dynasty Jin Dynasty
1
Civ Talent Track: Level 1
166 total TP
66 / 120 TP (55%) to Level 2
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Next (Lvl 2): Villager Carry Capacity +5
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Cache of Stone
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
The Prized N'Dama
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
Heavy Pikemen 3
Boon: Heavy Pikemen
Tier 3
Gain a group of 14 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
155. 19437↑ 4102 51 day ago
Japanese Japanese
2
Civ Talent Track: Level 2
238 total TP
18 / 140 TP (13%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Villager Gather Rate Gold +10%
Early Settlers
3
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Cache of Stone 2
Boon: Cache of Stone
Tier 2
Immediately gain 2000 Stone.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
156. 19372↑ 12614 42 days ago
Ayyubids Ayyubids
5
Civ Talent Track: Level 5
740 total TP
40 / 200 TP (20%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Lvl 5: Camel Health +10%
Next (Lvl 6): Villagers +25% Construction Speed
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Cache of Wood 2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Heavy Pikemen 3
Boon: Heavy Pikemen
Tier 3
Gain a group of 14 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
There Can Only Be One 4
Boon: There Can Only Be One
Tier 4
Spawn 10 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
157. 19336↑ 7667 8about 24 hours ago
Rus Rus
6
Civ Talent Track: Level 6
958 total TP
58 / 220 TP (26%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Melee Armor +1
Lvl 4: Cavalry Damage +5%
Lvl 5: Streltsy Damage +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Heavy Pikemen 2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
158. 1923411 day ago
Order of the Dragon Order of the Dragon
6
Civ Talent Track: Level 6
1012 total TP
112 / 220 TP (51%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Cache of Stone
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Cache of Wood 3
Boon: Cache of Wood
Tier 3
Immediately gain 5000 Wood.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
159. 191681about 1 hour ago
Scots Scots
8
Civ Talent Track: Level 8
1478 total TP
118 / 260 TP (45%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Next (Lvl 9): Melee Infantry Health +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Cache of Stone 3
Boon: Cache of Stone
Tier 3
Immediately gain 3000 Stone.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
160. 190521about 24 hours ago
Jin Dynasty Jin Dynasty
9
Civ Talent Track: Level 9
1659 total TP
39 / 280 TP (14%) to Level 10
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Iron Pagoda Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Cavalry Health +5%
Next (Lvl 10): Bed Crossbow Damage +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
161. 19035↑ 5074 7about 14 hours ago
Jin Dynasty Jin Dynasty
3
Civ Talent Track: Level 3
372 total TP
12 / 160 TP (8%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Next (Lvl 4): Melee Infantry Damage +5%
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Burgage Lords
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
162. 190181about 24 hours ago
Mongols Mongols
5
Civ Talent Track: Level 5
769 total TP
69 / 200 TP (35%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Health +5%
Lvl 4: Cavalry Damage +5%
Lvl 5: Raid Bounty Awards +30%
Next (Lvl 6): Villagers +25% Construction Speed
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Cache of Food 3
Boon: Cache of Food
Tier 3
Immediately gain 5000 Food.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
163. 19018↑ 8664 9about 2 hours ago
Scots Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
164. 18966↑ 12736 22 minutes ago
Japanese Japanese
3
Civ Talent Track: Level 3
426 total TP
66 / 160 TP (41%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Villager Gather Rate Gold +10%
Next (Lvl 4): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
165. 189601about 16 hours ago
Order of the Dragon Order of the Dragon
7
Civ Talent Track: Level 7
1342 total TP
222 / 240 TP (93%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
166. 189061about 10 hours ago
Chinese Chinese
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Dynasty Units Melee Armor +1
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Fire Lancer Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Siege Damage +5%
Lvl 9: Siege Cost -10%
Lvl 10: Grenadier Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Damage +5%
Lvl 14: Siege health +5%
Lvl 15: Boon Ascension Token
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Trojan Ram
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
167. 188932about 9 hours ago
Jeanne d'Arc Jeanne d'Arc
4
Civ Talent Track: Level 4
520 total TP
0 / 180 TP (0%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Jeanne Companion Health +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
It's Raining Men-at-Arms
Boon: It's Raining Men-at-Arms
Tier 1
Whenever a Trebuchet hits an enemy unit, spawn a Man at Arms with no armor.
168. 1886511 day ago
Holy Roman Empire Holy Roman Empire
5
Civ Talent Track: Level 5
768 total TP
68 / 200 TP (34%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Black Rider Cost -10%
Next (Lvl 6): Villagers +25% Construction Speed
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Eager Hands
2
Perk: Eager Hands (Level 2)
Cost: 1500 Favor
40% Eager Hands
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Cache of Food 2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
169. 1884012 days ago
Delhi Sultanate Delhi Sultanate
6
Civ Talent Track: Level 6
902 total TP
2 / 220 TP (1%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Cost -10%
Lvl 4: Cavalry Damage +5%
Lvl 5: Ghazi Raider Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Cache of Stone 2
Boon: Cache of Stone
Tier 2
Immediately gain 2000 Stone.
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
170. 1877712 days ago
Macedonian Dynasty Macedonian Dynasty
4
Civ Talent Track: Level 4
534 total TP
14 / 180 TP (8%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Next (Lvl 5): Atgeirmaðr Health +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Cache of Food 3
Boon: Cache of Food
Tier 3
Immediately gain 5000 Food.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
171. 1873912 days ago
Sengoku Daimyo Sengoku Daimyo
5
Civ Talent Track: Level 5
888 total TP
188 / 200 TP (94%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Ranged Infantry Damage +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Kanabo Health +10%
Next (Lvl 6): Villagers +25% Construction Speed
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
It's Raining Men-at-Arms
Boon: It's Raining Men-at-Arms
Tier 1
Whenever a Trebuchet hits an enemy unit, spawn a Man at Arms with no armor.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
172. 18637↑ 3251 2about 18 hours ago
Vikings Vikings
13
Civ Talent Track: Level 13
2895 total TP
35 / 360 TP (10%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Melee Infantry Health +5%
Next (Lvl 14): Melee Infantry Damage +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Eager Hands
2
Perk: Eager Hands (Level 2)
Cost: 1500 Favor
40% Eager Hands
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
173. 1862411 day ago
Order of the Dragon Order of the Dragon
13
Civ Talent Track: Level 13
2931 total TP
71 / 360 TP (20%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Next (Lvl 14): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Infinitry
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Handy Cannons
Boon: Handy Cannons
Tier 1
Handcannoneers gain a piercing shot that travels through multiple enemy units.
174. 1857711 day ago
Holy Roman Empire Holy Roman Empire
2
Civ Talent Track: Level 2
257 total TP
37 / 140 TP (26%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
175. 18551↑ 10032 3about 22 hours ago
Abbasid Dynasty Abbasid Dynasty
6
Civ Talent Track: Level 6
948 total TP
48 / 220 TP (22%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Camel Damage +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
3
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
176. 18435↑ 8865 21 day ago
Delhi Sultanate Delhi Sultanate
4
Civ Talent Track: Level 4
696 total TP
176 / 180 TP (98%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Cost -10%
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Ghazi Raider Health +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Heavy Crossbowmen
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
There Can Only Be One 3
Boon: There Can Only Be One
Tier 3
Spawn 8 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
177. 183551about 8 hours ago
Scots Scots
4
Civ Talent Track: Level 4
522 total TP
2 / 180 TP (1%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Cateran Health +10%
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Heavy Crossbowmen 4
Boon: Heavy Crossbowmen
Tier 4
Gain a group of 18 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
178. 18352↑ 2525 81 day ago
Scots Scots
6
Civ Talent Track: Level 6
1051 total TP
151 / 220 TP (69%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Heavy Crossbowmen
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Growth Fund
Boon: Growth Fund
Tier 1
Gain an ability: Growth Fund. Spend 100 Food, Wood, and Gold to increase the health of all units and buildings by 5%. The cost doubles each time the ability is used.
179. 18270↑ 7880 21 day ago
House of Lancaster House of Lancaster
2
Civ Talent Track: Level 2
317 total TP
97 / 140 TP (69%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Hasty Production
2
Perk: Hasty Production (Level 2)
Cost: 1000 Favor
Hasty Production Level 2
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
180. 1825911 day ago
Sengoku Daimyo Sengoku Daimyo
8
Civ Talent Track: Level 8
1362 total TP
2 / 260 TP (1%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Ranged Infantry Damage +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Kanabo Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Next (Lvl 9): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
3
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
The Prized N'Dama
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
181. 1824721 day ago
Vikings Vikings
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Melee Infantry Health +5%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
There Can Only Be One 2
Boon: There Can Only Be One
Tier 2
Spawn 6 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
182. 181532about 14 hours ago
Scots Scots
12
Civ Talent Track: Level 12
2802 total TP
282 / 340 TP (83%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Next (Lvl 13): Ranged Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Endless Oak
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Upgrade Roulette
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
183. 18033↑ 16248 3about 8 hours ago
Jin Dynasty Jin Dynasty
2
Civ Talent Track: Level 2
240 total TP
20 / 140 TP (14%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
184. 17928↑ 8905 9about 11 hours ago
Holy Roman Empire Holy Roman Empire
2
Civ Talent Track: Level 2
357 total TP
137 / 140 TP (98%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Early Settlers
3
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Permanent Garrison
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Endless Oak
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
185. 178321about 22 hours ago
Vikings Vikings
5
Civ Talent Track: Level 5
724 total TP
24 / 200 TP (12%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Next (Lvl 6): Villagers +25% Construction Speed
Heavy Pikemen
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Heavy Crossbowmen 5
Boon: Heavy Crossbowmen
Tier 5
Gain a group of 25 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
186. 17775↑ 10528 3about 8 hours ago
Japanese Japanese
9
Civ Talent Track: Level 9
1717 total TP
97 / 280 TP (35%) to Level 10
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Villager Gather Rate Gold +10%
Lvl 4: Cavalry Damage +5%
Lvl 5: Samurai Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Next (Lvl 10): Onna Musha & Onna Bugeisha Damage +15%
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
2
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Heavy Pikemen 2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
187. 17691↑ 16674 2about 4 hours ago
Vikings Vikings
7
Civ Talent Track: Level 7
1200 total TP
80 / 240 TP (33%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
188. 17401↑ 15715 21 day ago
Scots Scots
8
Civ Talent Track: Level 8
1485 total TP
125 / 260 TP (48%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Next (Lvl 9): Melee Infantry Health +5%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
189. 1739612 days ago
Sengoku Daimyo Sengoku Daimyo
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Cache of Stone
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
The Behemoth
Boon: The Behemoth
Tier 1
Gain a Delhi War Elephant Hero at the Wonder. Enemy units near The Behemoth become frightened, dealing 25% less damage. A slain hero will eventually return at the Wonder.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
190. 173831about 11 hours ago
Scots Scots
13
Civ Talent Track: Level 13
3085 total TP
225 / 360 TP (63%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Next (Lvl 14): Melee Infantry Damage +5%
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Forward Outposts
2
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
191. 1735512 days ago
Jin Dynasty Jin Dynasty
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Iron Pagoda Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Bed Crossbow Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Cavalry Melee Armor +1
Lvl 14: Siege Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Growth Fund
Boon: Growth Fund
Tier 1
Gain an ability: Growth Fund. Spend 100 Food, Wood, and Gold to increase the health of all units and buildings by 5%. The cost doubles each time the ability is used.
192. 17349↑ 14231 21 day ago
Order of the Dragon Order of the Dragon
6
Civ Talent Track: Level 6
953 total TP
53 / 220 TP (24%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Cache of Stone 2
Boon: Cache of Stone
Tier 2
Immediately gain 2000 Stone.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
193. 1730611 day ago
Jin Dynasty Jin Dynasty
9
Civ Talent Track: Level 9
1702 total TP
82 / 280 TP (29%) to Level 10
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Iron Pagoda Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Cavalry Health +5%
Next (Lvl 10): Bed Crossbow Damage +15%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Heavy Crossbowmen 3
Boon: Heavy Crossbowmen
Tier 3
Gain a group of 14 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
194. 172851about 21 hours ago
Jeanne d'Arc Jeanne d'Arc
3
Civ Talent Track: Level 3
502 total TP
142 / 160 TP (89%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Next (Lvl 4): Cavalry Damage +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Heavy Crossbowmen 3
Boon: Heavy Crossbowmen
Tier 3
Gain a group of 14 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Long Walk Home
Boon: Long Walk Home
Tier 1
Cavalry units lost in battle return to the field as Spearmen from the Wonder.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
195. 17047↑ 16047 21 day ago
Rus Rus
10
Civ Talent Track: Level 10
2175 total TP
275 / 300 TP (92%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Melee Armor +1
Lvl 4: Cavalry Damage +5%
Lvl 5: Streltsy Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Horse Archer Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
196. 1702811 day ago
House of Lancaster House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Breakthrough
1
Perk: Breakthrough (Level 1)
Cost: 400 Favor
+1 Breakthrough
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Cache of Stone 4
Boon: Cache of Stone
Tier 4
Immediately gain 4000 Stone.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
197. 169822about 7 hours ago
Knights Templar Knights Templar
10
Civ Talent Track: Level 10
2031 total TP
131 / 300 TP (44%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Pilgrim Move Speed +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Villager Gather Rate Wood +10%
Lvl 10: Templar Brother Health +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
198. 169671about 19 hours ago
Jin Dynasty Jin Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Permanent Garrison
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Heavy Pikemen 2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
Special Forces
Boon: Special Forces
Tier 1
Hero and Champion units gain 20% health and damage for each one you have and 10% health and damage for each one your ally has. Get a random Champion at the Wonder.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
199. 16919↑ 12574 31 day ago
Tughlaq Dynasty Tughlaq Dynasty
3
Civ Talent Track: Level 3
508 total TP
148 / 160 TP (93%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Health +5%
Next (Lvl 4): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
2
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
200. 169191about 16 hours ago
Scots Scots
8
Civ Talent Track: Level 8
1503 total TP
143 / 260 TP (55%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Next (Lvl 9): Melee Infantry Health +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Cache of Food 4
Boon: Cache of Food
Tier 4
Immediately gain 8000 Food.
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.

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