Crucible Solo (Forest Lords) – Leaderboard

Mutators:
Bad Neighbor
Anarchy
I Woodn't
Looks Like Rain
Week 2 Active
Warning: Location might be inaccurateⓘ
#NicknameRatingGamesLast GameCrucible Details
1. 83448↑ 82448 22 days ago
Knights Templar Knights Templar
13
Civ Talent Track: Level 13
3015 total TP
155 / 360 TP (43%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Pilgrim Move Speed +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Villager Gather Rate Wood +10%
Lvl 10: Templar Brother Health +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Cavalry Health +5%
Next (Lvl 14): Siege Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Breakthrough
2
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Hasty Production
4
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Eager Hands
4
Perk: Eager Hands (Level 4)
Cost: 4300 Favor
80% Eager Hands
Hardened Tools
2
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Greater Rations
2
Perk: Greater Rations (Level 2)
Cost: 2000 Favor
+20% Greater Rations
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Population Boom
4
Perk: Population Boom (Level 4)
Cost: 5600 Favor
+40 Population Boom
Infinitry
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
2. 77447↑ 34774 5about 21 hours ago
Jeanne d'Arc Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Breakthrough
1
Perk: Breakthrough (Level 1)
Cost: 400 Favor
+1 Breakthrough
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Cache of Wood 2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
3. 7265812 days ago
Byzantines Byzantines
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Mercenary Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Traders Generate +10% Gold & Wood
Lvl 10: Mercenary Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Melee Infantry Melee Armor +1
Lvl 14: Cavalry Melee Armor +1
Lvl 15: Boon Ascension Token
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Permanent Garrison
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Heavy Crossbowmen 3
Boon: Heavy Crossbowmen
Tier 3
Gain a group of 14 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Cache of Oil 4
Boon: Cache of Oil
Tier 4
Immediately gain 4000 Olive Oil.
There Can Only Be One 5
Boon: There Can Only Be One
Tier 5
Spawn 12 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Handy Cannons
Boon: Handy Cannons
Tier 1
Handcannoneers gain a piercing shot that travels through multiple enemy units.
4. 67798↑ 33909 330 minutes ago
Golden Horde Golden Horde
5
Civ Talent Track: Level 5
786 total TP
86 / 200 TP (43%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Kharash Health +10%
Next (Lvl 6): Villagers +25% Construction Speed
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Breakthrough
2
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Hasty Production
4
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Eager Hands
4
Perk: Eager Hands (Level 4)
Cost: 4300 Favor
80% Eager Hands
Hardened Tools
2
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Greater Rations
2
Perk: Greater Rations (Level 2)
Cost: 2000 Favor
+20% Greater Rations
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Population Boom
4
Perk: Population Boom (Level 4)
Cost: 5600 Favor
+40 Population Boom
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
5. 60138↑ 16941 5about 21 hours ago
Japanese Japanese
4
Civ Talent Track: Level 4
594 total TP
74 / 180 TP (41%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Villager Gather Rate Gold +10%
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Samurai Health +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Breakthrough
2
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Hasty Production
4
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Eager Hands
4
Perk: Eager Hands (Level 4)
Cost: 4300 Favor
80% Eager Hands
Hardened Tools
2
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Greater Rations
2
Perk: Greater Rations (Level 2)
Cost: 2000 Favor
+20% Greater Rations
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Population Boom
4
Perk: Population Boom (Level 4)
Cost: 5600 Favor
+40 Population Boom
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
The Behemoth
Boon: The Behemoth
Tier 1
Gain a Delhi War Elephant Hero at the Wonder. Enemy units near The Behemoth become frightened, dealing 25% less damage. A slain hero will eventually return at the Wonder.
6. 55660↑ 19262 31 day ago
Ottomans Ottomans
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Siege health +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Sipahi Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Janissary Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Siege Damage +5%
Lvl 14: Ranged Infantry Melee Armor +1
Lvl 15: Boon Ascension Token
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Hasty Production
3
Perk: Hasty Production (Level 3)
Cost: 1800 Favor
Hasty Production Level 3
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
There Can Only Be One 4
Boon: There Can Only Be One
Tier 4
Spawn 10 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
7. 55270↑ 26950 19about 10 hours ago
Scots Scots
13
Civ Talent Track: Level 13
2983 total TP
123 / 360 TP (34%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Next (Lvl 14): Melee Infantry Damage +5%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
8. 52404↑ 30481 5about 15 hours ago
Jin Dynasty Jin Dynasty
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Iron Pagoda Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Bed Crossbow Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Cavalry Melee Armor +1
Lvl 14: Siege Damage +5%
Lvl 15: Boon Ascension Token
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
9. 511811about 1 hour ago
Vikings Vikings
6
Civ Talent Track: Level 6
1072 total TP
172 / 220 TP (78%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Endless Oak
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
Cache of Stone 5
Boon: Cache of Stone
Tier 5
Immediately gain 5000 Stone.
10. 51164↑ 28031 14about 19 hours ago
Jeanne d'Arc Jeanne d'Arc
12
Civ Talent Track: Level 12
2827 total TP
307 / 340 TP (90%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Lvl 5: Jeanne Companion Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Villager Health +10%
Lvl 10: Arbalétrier Attack Speed +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Melee Infantry Damage +5%
Next (Lvl 13): Villagers Cost -10%
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
It's Raining Men-at-Arms
Boon: It's Raining Men-at-Arms
Tier 1
Whenever a Trebuchet hits an enemy unit, spawn a Man at Arms with no armor.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
11. 4824111 day ago
Jeanne d'Arc Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
There Can Only Be One 3
Boon: There Can Only Be One
Tier 3
Spawn 8 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Infinitry
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
12. 476711about 16 hours ago
English English
6
Civ Talent Track: Level 6
1107 total TP
207 / 220 TP (94%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Ranged Infantry Cost -10%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Man at Arms Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Cache of Food 3
Boon: Cache of Food
Tier 3
Immediately gain 5000 Food.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
13. 43763↑ 19125 61 day ago
Order of the Dragon Order of the Dragon
7
Civ Talent Track: Level 7
1231 total TP
111 / 240 TP (46%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Cavalry Damage +5%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
There Can Only Be One 2
Boon: There Can Only Be One
Tier 2
Spawn 6 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Cache of Stone 5
Boon: Cache of Stone
Tier 5
Immediately gain 5000 Stone.
14. 43019↑ 21183 12about 13 hours ago
Knights Templar Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
There Can Only Be One 2
Boon: There Can Only Be One
Tier 2
Spawn 6 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
It's Raining Men-at-Arms
Boon: It's Raining Men-at-Arms
Tier 1
Whenever a Trebuchet hits an enemy unit, spawn a Man at Arms with no armor.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
15. 41461↑ 24419 81 day ago
Jeanne d'Arc Jeanne d'Arc
4
Civ Talent Track: Level 4
589 total TP
69 / 180 TP (38%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Jeanne Companion Health +10%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Permanent Garrison
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
16. 40339↑ 24710 2about 23 hours ago
Holy Roman Empire Holy Roman Empire
3
Civ Talent Track: Level 3
401 total TP
41 / 160 TP (26%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Next (Lvl 4): Melee Infantry Damage +5%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
17. 40079↑ 25275 3about 5 hours ago
French French
4
Civ Talent Track: Level 4
645 total TP
125 / 180 TP (69%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Royal Knight Damage +10%
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
3
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Burgage Lords
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
18. 39881↑ 28126 22 days ago
French French
7
Civ Talent Track: Level 7
1214 total TP
94 / 240 TP (39%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Siege Damage +5%
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
19. 395431about 5 hours ago
Holy Roman Empire Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Greater Rations
1
Perk: Greater Rations (Level 1)
Cost: 800 Favor
+10% Greater Rations
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Cache of Food 2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
20. 381171about 11 hours ago
Scots Scots
7
Civ Talent Track: Level 7
1128 total TP
8 / 240 TP (3%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Ranged Infantry Damage +5%
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Population Boom
1
Perk: Population Boom (Level 1)
Cost: 800 Favor
+10 Population Boom
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Infinitry
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
21. 38108↑ 5723 3about 10 hours ago
Order of the Dragon Order of the Dragon
11
Civ Talent Track: Level 11
2229 total TP
29 / 320 TP (9%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Ranged Infantry Damage +5%
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
22. 38049↑ 14722 8about 12 hours ago
Scots Scots
13
Civ Talent Track: Level 13
2971 total TP
111 / 360 TP (31%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Next (Lvl 14): Melee Infantry Damage +5%
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Heavy Crossbowmen 5
Boon: Heavy Crossbowmen
Tier 5
Gain a group of 25 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
23. 37330↑ 9725 15about 3 hours ago
Jeanne d'Arc Jeanne d'Arc
6
Civ Talent Track: Level 6
968 total TP
68 / 220 TP (31%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Lvl 5: Jeanne Companion Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
3
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
24. 37062↑ 16830 7about 9 hours ago
Scots Scots
11
Civ Talent Track: Level 11
2412 total TP
212 / 320 TP (66%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Cavalry Damage +5%
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Infinitry
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Heavy Pikemen 3
Boon: Heavy Pikemen
Tier 3
Gain a group of 14 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
25. 367441about 12 hours ago
Scots Scots
8
Civ Talent Track: Level 8
1436 total TP
76 / 260 TP (29%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Next (Lvl 9): Melee Infantry Health +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Breakthrough
1
Perk: Breakthrough (Level 1)
Cost: 400 Favor
+1 Breakthrough
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
26. 35897↑ 25763 3about 12 hours ago
Vikings Vikings
7
Civ Talent Track: Level 7
1226 total TP
106 / 240 TP (44%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
27. 35481↑ 5429 21about 9 hours ago
Scots Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Handy Cannons
Boon: Handy Cannons
Tier 1
Handcannoneers gain a piercing shot that travels through multiple enemy units.
28. 35469↑ 27182 51 day ago
Jeanne d'Arc Jeanne d'Arc
2
Civ Talent Track: Level 2
348 total TP
128 / 140 TP (91%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Cache of Food
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
Cache of Wood 2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
29. 35013↑ 23993 5about 3 hours ago
Order of the Dragon Order of the Dragon
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Heavy Crossbowmen
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
30. 349441about 19 hours ago
French French
2
Civ Talent Track: Level 2
357 total TP
137 / 140 TP (98%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
31. 3466225about 13 hours ago
Jeanne d'Arc Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
3
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
32. 34018↑ 18804 61 day ago
French French
5
Civ Talent Track: Level 5
883 total TP
183 / 200 TP (92%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Next (Lvl 6): Villagers +25% Construction Speed
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
33. 336991about 2 hours ago
Knights Templar Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
34. 3363811 day ago
French French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
35. 33492↑ 32488 5about 17 hours ago
Delhi Sultanate Delhi Sultanate
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Cache of Stone
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
36. 33102↑ 32102 2about 3 hours ago
Ottomans Ottomans
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Siege health +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Sipahi Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Janissary Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Siege Damage +5%
Lvl 14: Ranged Infantry Melee Armor +1
Lvl 15: Boon Ascension Token
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Hasty Production
4
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Cache of Wood 4
Boon: Cache of Wood
Tier 4
Immediately gain 8000 Wood.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
37. 330502about 11 hours ago
Scots Scots
6
Civ Talent Track: Level 6
1052 total TP
152 / 220 TP (69%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
38. 32817↑ 31817 7about 14 hours ago
Vikings Vikings
1
Civ Talent Track: Level 1
182 total TP
82 / 120 TP (68%) to Level 2
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Next (Lvl 2): Villager Carry Capacity +5
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Breakthrough
2
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Hasty Production
4
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Eager Hands
4
Perk: Eager Hands (Level 4)
Cost: 4300 Favor
80% Eager Hands
Hardened Tools
2
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Greater Rations
2
Perk: Greater Rations (Level 2)
Cost: 2000 Favor
+20% Greater Rations
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Population Boom
4
Perk: Population Boom (Level 4)
Cost: 5600 Favor
+40 Population Boom
Heavy Pikemen
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Cache of Stone 3
Boon: Cache of Stone
Tier 3
Immediately gain 3000 Stone.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
39. 3265311 day ago
Order of the Dragon Order of the Dragon
7
Civ Talent Track: Level 7
1293 total TP
173 / 240 TP (72%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Heavy Pikemen 4
Boon: Heavy Pikemen
Tier 4
Gain a group of 18 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
40. 32498↑ 15835 121 day ago
Order of the Dragon Order of the Dragon
8
Civ Talent Track: Level 8
1483 total TP
123 / 260 TP (47%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Next (Lvl 9): Ranged Infantry Cost -10%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Cache of Wood 2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Heavy Crossbowmen 3
Boon: Heavy Crossbowmen
Tier 3
Gain a group of 14 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
41. 32281↑ 17428 31 day ago
Delhi Sultanate Delhi Sultanate
11
Civ Talent Track: Level 11
2212 total TP
12 / 320 TP (4%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Cost -10%
Lvl 4: Cavalry Damage +5%
Lvl 5: Ghazi Raider Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Scholar Cost -30%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Ranged Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Feudalization
Boon: Feudalization
Tier 1
Immediately advance to the Feudal Age and gain all Feudal Age upgrades.
Endless Oak
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Special Forces
Boon: Special Forces
Tier 1
Hero and Champion units gain 20% health and damage for each one you have and 10% health and damage for each one your ally has. Get a random Champion at the Wonder.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
42. 3219611 day ago
French French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
43. 319872about 16 hours ago
Zhu Xi's Legacy Zhu Xi's Legacy
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Breakthrough
2
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Hasty Production
4
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Eager Hands
4
Perk: Eager Hands (Level 4)
Cost: 4300 Favor
80% Eager Hands
Hardened Tools
2
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Greater Rations
2
Perk: Greater Rations (Level 2)
Cost: 2000 Favor
+20% Greater Rations
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Population Boom
4
Perk: Population Boom (Level 4)
Cost: 5600 Favor
+40 Population Boom
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
44. 3178818about 2 hours ago
Jeanne d'Arc Jeanne d'Arc
5
Civ Talent Track: Level 5
747 total TP
47 / 200 TP (24%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Lvl 5: Jeanne Companion Health +10%
Next (Lvl 6): Villagers +25% Construction Speed
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
45. 31016↑ 7569 2about 12 hours ago
Ottomans Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
The Prized N'Dama
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
Heavy Pikemen 2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
46. 3081411 day ago
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
47. 30811↑ 13946 4about 7 hours ago
French French
4
Civ Talent Track: Level 4
580 total TP
60 / 180 TP (33%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Royal Knight Damage +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Cache of Food
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
48. 30681↑ 14226 13about 13 hours ago
Scots Scots
11
Civ Talent Track: Level 11
2237 total TP
37 / 320 TP (12%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Cavalry Damage +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
49. 30647↑ 29015 31 day ago
Golden Horde Golden Horde
1
Civ Talent Track: Level 1
213 total TP
113 / 120 TP (94%) to Level 2
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Next (Lvl 2): Villager Carry Capacity +5
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
50. 30474↑ 13341 6about 12 hours ago
Ottomans Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Hasty Production
3
Perk: Hasty Production (Level 3)
Cost: 1800 Favor
Hasty Production Level 3
Feudalization
Boon: Feudalization
Tier 1
Immediately advance to the Feudal Age and gain all Feudal Age upgrades.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Handy Cannons
Boon: Handy Cannons
Tier 1
Handcannoneers gain a piercing shot that travels through multiple enemy units.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.