| # | Nickname | Rating | Games | Last Game | Crucible Details |
|---|---|---|---|---|---|
| 51. | 30411 | 1 | 1 day ago |
Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Gallowglass Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Ranged Infantry Cost -10%
Lvl 14:
Melee Infantry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
| |
| 52. | 30361 | 1 | 2 days ago |
French
3
Civ Talent Track: Level 3
436 total TP
76 / 160 TP (48%) to Level 4
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Next (Lvl 4):
Melee Infantry Damage +5%
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boon: Growth Fund
Tier 1
Gain an ability: Growth Fund. Spend 100 Food, Wood, and Gold to increase the health of all units and buildings by 5%. The cost doubles each time the ability is used.
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
| |
| 53. | 30358↑ 5478 | 36 | about 12 hours ago |
Japanese
5
Civ Talent Track: Level 5
745 total TP
45 / 200 TP (23%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Villager Gather Rate Gold +10%
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Samurai Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
| |
| 54. | 30187 | 2 | 1 day ago |
Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
4
Boon: There Can Only Be One
Tier 4
Spawn 10 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
| |
| 55. | 30154 | 1 | 2 days ago |
Jin Dynasty
5
Civ Talent Track: Level 5
843 total TP
143 / 200 TP (72%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Lvl 3:
Reflect 10 damage back to all attackers when hit
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Perk: Eager Hands (Level 4)
Cost: 4300 Favor
80% Eager Hands
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Perk: Greater Rations (Level 2)
Cost: 2000 Favor
+20% Greater Rations
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Perk: Population Boom (Level 4)
Cost: 5600 Favor
+40 Population Boom
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%.
A slain hero will eventually return at the Wonder.
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
| |
| 56. | 30128↑ 23829 | 2 | about 21 hours ago |
Scots
7
Civ Talent Track: Level 7
1205 total TP
85 / 240 TP (35%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Ranged Infantry Damage +5%
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
5
Boon: Heavy Crossbowmen
Tier 5
Gain a group of 25 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Boon: The Behemoth
Tier 1
Gain a Delhi War Elephant Hero at the Wonder. Enemy units near The Behemoth become frightened, dealing 25% less damage.
A slain hero will eventually return at the Wonder.
| |
| 57. | 29722↑ 28722 | 4 | about 14 hours ago |
Jeanne d'Arc
5
Civ Talent Track: Level 5
756 total TP
56 / 200 TP (28%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Jeanne Companion Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
| |
| 58. | 29714↑ 10240 | 2 | about 22 hours ago |
French
2
Civ Talent Track: Level 2
346 total TP
126 / 140 TP (90%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor.
A slain hero will eventually return at the Wonder.
3
Boon: There Can Only Be One
Tier 3
Spawn 8 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Boon: It's Raining Men-at-Arms
Tier 1
Whenever a Trebuchet hits an enemy unit, spawn a Man at Arms with no armor.
| |
| 59. | 29488 | 1 | 2 days ago |
Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Gallowglass Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Ranged Infantry Cost -10%
Lvl 14:
Melee Infantry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
| |
| 60. | 29384↑ 26735 | 2 | 2 days ago |
French
0
Civ Talent Track: Level 0
60 total TP
60 / 100 TP (60%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
3
Boon: Heavy Crossbowmen
Tier 3
Gain a group of 14 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Boon: It's Raining Men-at-Arms
Tier 1
Whenever a Trebuchet hits an enemy unit, spawn a Man at Arms with no armor.
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
| |
| 61. | 28632↑ 6761 | 4 | 2 days ago |
Jeanne d'Arc
5
Civ Talent Track: Level 5
736 total TP
36 / 200 TP (18%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Jeanne Companion Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
3
Boon: Cache of Wood
Tier 3
Immediately gain 5000 Wood.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
| |
| 62. | 28595↑ 13598 | 17 | about 13 hours ago |
Jeanne d'Arc
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Jeanne Companion Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Villager Health +10%
Lvl 10:
Arbalétrier Attack Speed +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Melee Infantry Damage +5%
Lvl 13:
Villagers Cost -10%
Lvl 14:
Cavalry Health +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
3
Boon: Cache of Wood
Tier 3
Immediately gain 5000 Wood.
4
Boon: Cache of Food
Tier 4
Immediately gain 8000 Food.
| |
| 63. | 28442↑ 25193 | 5 | about 13 hours ago |
Vikings
10
Civ Talent Track: Level 10
1955 total TP
55 / 300 TP (18%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Boon: Long Walk Home
Tier 1
Cavalry units lost in battle return to the field as Spearmen from the Wonder.
Boon: Growth Fund
Tier 1
Gain an ability: Growth Fund. Spend 100 Food, Wood, and Gold to increase the health of all units and buildings by 5%. The cost doubles each time the ability is used.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
| |
| 64. | 28375↑ 27301 | 3 | 1 day ago |
Order of the Dragon
5
Civ Talent Track: Level 5
820 total TP
120 / 200 TP (60%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
| |
| 65. | 28027↑ 11015 | 5 | about 8 hours ago |
Holy Roman Empire
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Black Rider Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Damage +5%
Lvl 10:
Landsknecht Armor +1
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Melee Infantry Melee Armor +1
Lvl 14:
Melee Infantry Health +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor.
A slain hero will eventually return at the Wonder.
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
5
Boon: Cache of Stone
Tier 5
Immediately gain 5000 Stone.
| |
| 66. | 27793↑ 1660 | 3 | about 1 hour ago |
French
7
Civ Talent Track: Level 7
1335 total TP
215 / 240 TP (90%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Royal Knight Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Siege Damage +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor.
A slain hero will eventually return at the Wonder.
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
Boon: Long Walk Home
Tier 1
Cavalry units lost in battle return to the field as Spearmen from the Wonder.
| |
| 67. | 27681↑ 3182 | 10 | about 13 hours ago |
Order of the Dragon
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor.
A slain hero will eventually return at the Wonder.
| |
| 68. | 27519 | 1 | 1 day ago |
Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
| |
| 69. | 27470↑ 21311 | 2 | 1 day ago |
French
1
Civ Talent Track: Level 1
206 total TP
106 / 120 TP (88%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
3
Boon: There Can Only Be One
Tier 3
Spawn 8 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
| |
| 70. | 27214 | 1 | 2 days ago |
Scots
11
Civ Talent Track: Level 11
2378 total TP
178 / 320 TP (56%) to Level 12
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Gallowglass Damage +15%
Lvl 11:
Military Building Production Speed +20%
Next (Lvl 12):
Cavalry Damage +5%
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
| |
| 71. | 26938↑ 260 | 14 | about 2 hours ago |
Japanese
10
Civ Talent Track: Level 10
2140 total TP
240 / 300 TP (80%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Villager Gather Rate Gold +10%
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Samurai Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Onna Musha & Onna Bugeisha Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 72. | 26718↑ 8534 | 4 | about 8 hours ago |
Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
3
Boon: Cache of Food
Tier 3
Immediately gain 5000 Food.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
| |
| 73. | 26687↑ 2259 | 4 | about 12 hours ago |
Holy Roman Empire
8
Civ Talent Track: Level 8
1525 total TP
165 / 260 TP (63%) to Level 9
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Black Rider Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Next (Lvl 9):
Melee Infantry Damage +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
4
Boon: Heavy Pikemen
Tier 4
Gain a group of 18 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
| |
| 74. | 26523↑ 4377 | 3 | 1 day ago |
Zhu Xi's Legacy
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
5
Boon: Cache of Stone
Tier 5
Immediately gain 5000 Stone.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 75. | 26324↑ 3580 | 4 | 42 minutes ago |
Holy Roman Empire
8
Civ Talent Track: Level 8
1480 total TP
120 / 260 TP (46%) to Level 9
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Black Rider Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Next (Lvl 9):
Melee Infantry Damage +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Hasty Production (Level 2)
Cost: 1000 Favor
Hasty Production Level 2
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
4
Boon: Cache of Stone
Tier 4
Immediately gain 4000 Stone.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
| |
| 76. | 26249↑ 11701 | 7 | 40 minutes ago |
Jin Dynasty
5
Civ Talent Track: Level 5
797 total TP
97 / 200 TP (49%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
| |
| 77. | 26142↑ 4254 | 8 | 1 day ago |
Order of the Dragon
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 78. | 25789 | 1 | 2 days ago |
Holy Roman Empire
10
Civ Talent Track: Level 10
2160 total TP
260 / 300 TP (87%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Black Rider Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Damage +5%
Lvl 10:
Landsknecht Armor +1
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 79. | 25746↑ 24746 | 2 | 1 day ago |
Vikings
10
Civ Talent Track: Level 10
2142 total TP
242 / 300 TP (81%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%.
A slain hero will eventually return at the Wonder.
| |
| 80. | 25563↑ 17289 | 3 | about 23 hours ago |
French
4
Civ Talent Track: Level 4
528 total TP
8 / 180 TP (4%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Royal Knight Damage +10%
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
| |
| 81. | 25392 | 1 | about 16 hours ago |
Order of the Dragon
5
Civ Talent Track: Level 5
836 total TP
136 / 200 TP (68%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 82. | 25379↑ 24377 | 2 | about 5 hours ago |
French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
3
Boon: Cache of Wood
Tier 3
Immediately gain 5000 Wood.
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 83. | 24941↑ 3727 | 17 | about 19 hours ago |
Jin Dynasty
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Bed Crossbow Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Cavalry Melee Armor +1
Lvl 14:
Siege Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Siege Battery
Tier 1
Deploy 1 Siege Battery anywhere on the map which automatically targets enemy units in a large area with a powerful Mangonel emplacement.
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%.
A slain hero will eventually return at the Wonder.
| |
| 84. | 24691 | 5 | 1 day ago |
Order of the Dragon
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Boon: The Behemoth
Tier 1
Gain a Delhi War Elephant Hero at the Wonder. Enemy units near The Behemoth become frightened, dealing 25% less damage.
A slain hero will eventually return at the Wonder.
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
| |
| 85. | 24689 | 1 | about 16 hours ago |
Jeanne d'Arc
2
Civ Talent Track: Level 2
254 total TP
34 / 140 TP (24%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
4
Boon: Cache of Stone
Tier 4
Immediately gain 4000 Stone.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
| |
| 86. | 24622↑ 12038 | 2 | about 5 hours ago |
Jin Dynasty
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Bed Crossbow Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Cavalry Melee Armor +1
Lvl 14:
Siege Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
| |
| 87. | 24620↑ 11412 | 2 | 2 days ago |
French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
| |
| 88. | 24597↑ 5838 | 4 | about 8 hours ago |
French
2
Civ Talent Track: Level 2
298 total TP
78 / 140 TP (56%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
| |
| 89. | 24551 | 1 | 2 days ago |
Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
2
Boon: There Can Only Be One
Tier 2
Spawn 6 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
| |
| 90. | 24527 | 1 | about 7 hours ago |
House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Perk: Population Boom (Level 1)
Cost: 800 Favor
+10 Population Boom
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%.
A slain hero will eventually return at the Wonder.
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
| |
| 91. | 24465↑ 19367 | 3 | 1 day ago |
Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
2
Boon: Cache of Stone
Tier 2
Immediately gain 2000 Stone.
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
| |
| 92. | 24465↑ 12779 | 6 | about 13 hours ago |
Scots
5
Civ Talent Track: Level 5
877 total TP
177 / 200 TP (89%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Feudalization
Tier 1
Immediately advance to the Feudal Age and gain all Feudal Age upgrades.
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
4
Boon: Cache of Stone
Tier 4
Immediately gain 4000 Stone.
| |
| 93. | 24378↑ 8170 | 5 | 1 day ago |
Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%.
A slain hero will eventually return at the Wonder.
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
| |
| 94. | 24316↑ 20015 | 2 | 1 day ago |
Holy Roman Empire
2
Civ Talent Track: Level 2
258 total TP
38 / 140 TP (27%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Long Walk Home
Tier 1
Cavalry units lost in battle return to the field as Spearmen from the Wonder.
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
| |
| 95. | 24309↑ 1262 | 16 | 1 day ago |
Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
| |
| 96. | 24134↑ 1626 | 8 | about 4 hours ago |
Holy Roman Empire
5
Civ Talent Track: Level 5
899 total TP
199 / 200 TP (100%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Black Rider Cost -10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
5
Boon: Cache of Stone
Tier 5
Immediately gain 5000 Stone.
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
| |
| 97. | 24065↑ 21044 | 2 | 1 day ago |
French
0
Civ Talent Track: Level 0
78 total TP
78 / 100 TP (78%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
3
Boon: Cache of Stone
Tier 3
Immediately gain 3000 Stone.
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
| |
| 98. | 23868 | 1 | about 15 hours ago |
Scots
6
Civ Talent Track: Level 6
1068 total TP
168 / 220 TP (76%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
5
Boon: Cache of Stone
Tier 5
Immediately gain 5000 Stone.
| |
| 99. | 23825↑ 1435 | 19 | about 8 hours ago |
Japanese
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Villager Gather Rate Gold +10%
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Samurai Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Onna Musha & Onna Bugeisha Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Melee Infantry Damage +5%
Lvl 13:
Melee Infantry Cost -10%
Lvl 14:
Cavalry Health +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
| |
| 100. | 23810 | 1 | 2 days ago |
Order of the Dragon
7
Civ Talent Track: Level 7
1260 total TP
140 / 240 TP (58%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Cavalry Damage +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%.
A slain hero will eventually return at the Wonder.
5
Boon: Heavy Pikemen
Tier 5
Gain a group of 25 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
|
Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.