Crucible Solo (Forest Lords) – Leaderboard

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#NicknameRatingGamesLast GameCrucible Details
201. 1759011 day ago
Order of the Dragon Order of the Dragon
13
Civ Talent Track: Level 13
3100 total TP
240 / 360 TP (67%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Next (Lvl 14): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
The Behemoth
Boon: The Behemoth
Tier 1
Gain a Delhi War Elephant Hero at the Wonder. Enemy units near The Behemoth become frightened, dealing 25% less damage. A slain hero will eventually return at the Wonder.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
202. 17542↑ 14550 31 day ago
Japanese Japanese
13
Civ Talent Track: Level 13
3016 total TP
156 / 360 TP (43%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Villager Gather Rate Gold +10%
Lvl 4: Cavalry Damage +5%
Lvl 5: Samurai Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Onna Musha & Onna Bugeisha Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Melee Infantry Damage +5%
Lvl 13: Melee Infantry Cost -10%
Next (Lvl 14): Cavalry Health +5%
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
3
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
203. 17516↑ 16516 3about 13 hours ago
Knights Templar Knights Templar
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Pilgrim Move Speed +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Villager Gather Rate Wood +10%
Lvl 10: Templar Brother Health +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Cavalry Health +5%
Lvl 14: Siege Damage +5%
Lvl 15: Boon Ascension Token
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Cache of Wood 2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
204. 17506↑ 16506 2about 15 hours ago
Jeanne d'Arc Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
205. 173521about 21 hours ago
House of Lancaster House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
206. 1732611 day ago
Scots Scots
10
Civ Talent Track: Level 10
2183 total TP
283 / 300 TP (94%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
207. 1730624about 1 hour ago
Vikings Vikings
6
Civ Talent Track: Level 6
1104 total TP
204 / 220 TP (93%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Heavy Pikemen 4
Boon: Heavy Pikemen
Tier 4
Gain a group of 18 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Lord of the Streltsy
Boon: Lord of the Streltsy
Tier 1
Gain a Rus Streltsy Hero at the Wonder, a powerful leader that summons Streltsy and increases the damage of gunpowder units by 30%. A slain hero will eventually return at the Wonder.
The Behemoth
Boon: The Behemoth
Tier 1
Gain a Delhi War Elephant Hero at the Wonder. Enemy units near The Behemoth become frightened, dealing 25% less damage. A slain hero will eventually return at the Wonder.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
208. 173041about 7 hours ago
Tughlaq Dynasty Tughlaq Dynasty
3
Civ Talent Track: Level 3
519 total TP
159 / 160 TP (99%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Health +5%
Next (Lvl 4): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
209. 17274↑ 16264 4about 8 hours ago
Byzantines Byzantines
4
Civ Talent Track: Level 4
625 total TP
105 / 180 TP (58%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Ranged Infantry Damage +5%
Next (Lvl 5): Mercenary Health +10%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Deadly Siege Weapons
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
210. 171871about 10 hours ago
Golden Horde Golden Horde
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Cache of Wood 3
Boon: Cache of Wood
Tier 3
Immediately gain 5000 Wood.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
211. 17178↑ 6509 2about 22 hours ago
Vikings Vikings
10
Civ Talent Track: Level 10
2045 total TP
145 / 300 TP (48%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
The Behemoth
Boon: The Behemoth
Tier 1
Gain a Delhi War Elephant Hero at the Wonder. Enemy units near The Behemoth become frightened, dealing 25% less damage. A slain hero will eventually return at the Wonder.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
212. 17150↑ 16150 3about 1 hour ago
Order of the Dragon Order of the Dragon
13
Civ Talent Track: Level 13
3120 total TP
260 / 360 TP (72%) to Level 14
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Next (Lvl 14): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
213. 17098↑ 5291 313 minutes ago
House of Lancaster House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
214. 17053↑ 8118 3about 23 hours ago
French French
5
Civ Talent Track: Level 5
734 total TP
34 / 200 TP (17%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Next (Lvl 6): Villagers +25% Construction Speed
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Trade Caravans
3
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Trojan Ram
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
215. 16986↑ 8093 3about 3 hours ago
Malians Malians
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cattle Cost -20%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Musofadi Warrior Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Melee Infantry Melee Armor +1
Lvl 10: Donso Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Siege Damage +5%
Lvl 14: Ranged Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
216. 16971↑ 6414 31 day ago
Scots Scots
10
Civ Talent Track: Level 10
2169 total TP
269 / 300 TP (90%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
217. 16874↑ 12046 61 day ago
Vikings Vikings
2
Civ Talent Track: Level 2
248 total TP
28 / 140 TP (20%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
218. 1678729about 2 hours ago
Holy Roman Empire Holy Roman Empire
2
Civ Talent Track: Level 2
225 total TP
5 / 140 TP (4%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
219. 1669919about 8 hours ago
Ottomans Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
220. 16556↑ 6051 131 day ago
French French
7
Civ Talent Track: Level 7
1294 total TP
174 / 240 TP (73%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Siege Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Breakthrough
1
Perk: Breakthrough (Level 1)
Cost: 400 Favor
+1 Breakthrough
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
There Can Only Be One 5
Boon: There Can Only Be One
Tier 5
Spawn 12 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
221. 16441↑ 8931 21 day ago
Scots Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Cache of Food 2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
222. 163811about 21 hours ago
French French
2
Civ Talent Track: Level 2
257 total TP
37 / 140 TP (26%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
223. 16381↑ 15378 3about 14 hours ago
Order of the Dragon Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Lvl 14: Villager Gather Rate +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
224. 163621about 18 hours ago
Holy Roman Empire Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Cache of Food 3
Boon: Cache of Food
Tier 3
Immediately gain 5000 Food.
Heavy Crossbowmen 4
Boon: Heavy Crossbowmen
Tier 4
Gain a group of 18 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
225. 1634012 days ago
Scots Scots
7
Civ Talent Track: Level 7
1186 total TP
66 / 240 TP (28%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Ranged Infantry Damage +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
It's Raining Men-at-Arms
Boon: It's Raining Men-at-Arms
Tier 1
Whenever a Trebuchet hits an enemy unit, spawn a Man at Arms with no armor.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
226. 1623411 day ago
Knights Templar Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Trojan Ram
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
227. 16227↑ 15227 2about 8 hours ago
Abbasid Dynasty Abbasid Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Handy Cannons
Boon: Handy Cannons
Tier 1
Handcannoneers gain a piercing shot that travels through multiple enemy units.
228. 16185↑ 8797 2about 11 hours ago
Mongols Mongols
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Cache of Stone
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Feudalization
Boon: Feudalization
Tier 1
Immediately advance to the Feudal Age and gain all Feudal Age upgrades.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
229. 16148↑ 10178 21 day ago
Knights Templar Knights Templar
2
Civ Talent Track: Level 2
265 total TP
45 / 140 TP (32%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Health +5%
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Heavy Pikemen 2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
230. 16061↑ 1885 4about 15 hours ago
Scots Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
231. 16002↑ 4377 3about 14 hours ago
Order of the Dragon Order of the Dragon
2
Civ Talent Track: Level 2
333 total TP
113 / 140 TP (81%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Infinitry
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
232. 1597311 day ago
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
233. 15961↑ 315 3about 9 hours ago
Jin Dynasty Jin Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
234. 15957↑ 2455 8about 11 hours ago
Rus Rus
4
Civ Talent Track: Level 4
550 total TP
30 / 180 TP (17%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Melee Armor +1
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Streltsy Damage +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
235. 159221about 21 hours ago
Order of the Dragon Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Lvl 14: Villager Gather Rate +5%
Lvl 15: Boon Ascension Token
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
236. 15879↑ 14868 3about 18 hours ago
Holy Roman Empire Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Burgage Lords
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Trojan Ram
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
237. 15853↑ 1366 8about 4 hours ago
Scots Scots
12
Civ Talent Track: Level 12
2803 total TP
283 / 340 TP (83%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Next (Lvl 13): Ranged Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Trade Caravans
3
Perk: Trade Caravans (Level 3)
Cost: 450 Favor
+60% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Permanent Garrison
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Cache of Food 4
Boon: Cache of Food
Tier 4
Immediately gain 8000 Food.
238. 158171about 9 hours ago
Vikings Vikings
10
Civ Talent Track: Level 10
1955 total TP
55 / 300 TP (18%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Cache of Food 2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
239. 15791↑ 14788 2about 9 hours ago
Mongols Mongols
11
Civ Talent Track: Level 11
2281 total TP
81 / 320 TP (25%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Health +5%
Lvl 4: Cavalry Damage +5%
Lvl 5: Raid Bounty Awards +30%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Cavalry Melee Armor +1
Lvl 10: Keshik Health +15%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Ranged Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
240. 15776↑ 14776 21 day ago
Holy Roman Empire Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Feudalization
Boon: Feudalization
Tier 1
Immediately advance to the Feudal Age and gain all Feudal Age upgrades.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Heavy Crossbowmen 5
Boon: Heavy Crossbowmen
Tier 5
Gain a group of 25 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
241. 15629↑ 3277 5about 13 hours ago
Vikings Vikings
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Melee Infantry Health +5%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Heavy Pikemen
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Cache of Wood 4
Boon: Cache of Wood
Tier 4
Immediately gain 8000 Wood.
242. 15620↑ 7574 2about 7 hours ago
French French
10
Civ Talent Track: Level 10
1978 total TP
78 / 300 TP (26%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Siege Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Arbalétrier Attack Speed +15%
Next (Lvl 11): Military Building Production Speed +20%
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Heavy Crossbowmen 2
Boon: Heavy Crossbowmen
Tier 2
Gain a group of 10 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Cache of Stone 5
Boon: Cache of Stone
Tier 5
Immediately gain 5000 Stone.
243. 15605↑ 4024 2about 15 hours ago
French French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Hardened Tools
2
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
244. 1556830about 2 hours ago
Scots Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
245. 15550↑ 1785 15about 8 hours ago
Scots Scots
5
Civ Talent Track: Level 5
714 total TP
14 / 200 TP (7%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Next (Lvl 6): Villagers +25% Construction Speed
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
246. 152251about 24 hours ago
Scots Scots
3
Civ Talent Track: Level 3
487 total TP
127 / 160 TP (79%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Next (Lvl 4): Melee Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Siege Battery
Boon: Siege Battery
Tier 1
Deploy 1 Siege Battery anywhere on the map which automatically targets enemy units in a large area with a powerful Mangonel emplacement.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
247. 15181↑ 8229 4about 9 hours ago
Scots Scots
7
Civ Talent Track: Level 7
1183 total TP
63 / 240 TP (26%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Ranged Infantry Damage +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Heavy Crossbowmen
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
248. 1512111 day ago
Scots Scots
4
Civ Talent Track: Level 4
694 total TP
174 / 180 TP (97%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Cateran Health +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Heavy Pikemen 2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
249. 151011about 6 hours ago
Scots Scots
10
Civ Talent Track: Level 10
2163 total TP
263 / 300 TP (88%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Long Walk Home
Boon: Long Walk Home
Tier 1
Cavalry units lost in battle return to the field as Spearmen from the Wonder.
250. 15061↑ 6175 91 day ago
Tughlaq Dynasty Tughlaq Dynasty
2
Civ Talent Track: Level 2
358 total TP
138 / 140 TP (99%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Cavalry Health +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Early Settlers
3
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.

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